Table of Contents
as mentioned in a previous post I recently visited a design museum in shenzhen and while already in an inspired mood I saw a plate in the gift shop and it kicked off a flight of ideas about exploring the materiality of cups which led me to doing a few quick blender sketches of cups designed to use their thermal mass to keep drinks cold.
the cylindrical sketches
given that the plate was round, and cups are usually round it seems only natural to start from a primitive cylinder.
CL-1
here we take the obvious first step and have thick walls all around providing a nice heavy layer of insulation all around, albeit at the expensive of being cumbersome and nearly impossible to drink out of.
CL-2
The question thus becomes whats a good way of making the cup usable while still playing with the impression of thickness and mass, why not simply move the hole toward the edge to creat a lip.
CL-3
or put the hole at an angle
CL-4
or what about tapering but still keeping it offcenter for fun?
CL-5
this one's a little more conventional, sketched in solve space and exported to blender to render. The geometry isn't made of pretty ngons and so there's a few artifacts from normal smoothing which I'll learn how to clean up in the future, but the model is still good enough to get across the general idea. The shape was partially inspired by a champagne glass where the deep well in the centre creates a pleasing little column of bubbles.
the square sketches
Then I asked myself if maybe a rectangular prism would feel better visually and created a couple cuboidal sketches.
SQ-1
a square take on CL-2
SQ-2
a square take on CL-4
the other one (IN-1)
while thinking about using the glass as a whiskey stone i though why not simply build in an icecube/whiskey stone?